

Unfortunately, earlier TVs and consoles only supported frame rates that were multiples of the refresh rate (otherwise screen tearing would occur). So far we have not applied dynamic resolution even on these platforms, but we probably will.

Unfortunately, the previous generation lacks VRR support, so we still have some work to do here so that users can enjoy a stable 60 FPS. Right now, the average frame rate on the Xbox One is 52 FPS.
#ENLISTED GAMEPLAY SERIES#
We are confident that we will reach a stable 120 FPS on the two remaining current generation platforms (Xbox Series S and PlayStation 5) by this year (currently the average FPS on Xbox Series S in "High Performance" mode is 110 FPS, so less than 10 left to our goal!).Ī steady 60 FPS on previous generation platforms seems to be an achievable goal as well.
#ENLISTED GAMEPLAY CODE#
In the future, we’ve planned a further code improvement to achieve better utilization of the target platform's resources, and to increase performance even more.

All cores are utilized up to 90%, and in no case did we sacrifice input latency or the quality of gameplay or visuals, so higher FPS means more responsive controls and more - not less, varied visuals. We managed to improve game performance without losing image quality or resolution, by improving how multi-threaded CPU resources are used, using memory caches more efficiently, optimizing for GPU architecture, as well as rewriting hot code into other algorithms or just assembly language.

As a result, FPS became not only higher, but also more stable, and this is no less important than the average frame rate in terms of enjoying the gameplay. In addition to optimization, which improved the average FPS, we paid a lot of attention to eliminating "freezes" (some slow frames). Providing a game with a stable and comfortable FPS even on a comparatively weak notebook PC, or any other similar machine.
#ENLISTED GAMEPLAY PC#
Part of what we've already achieved is that Xbox Series X shows a stable 120+ FPS in Native 4k UHD! But we want to see the same performance on other next-gen consoles (Xbox Series S and PlayStation 5), even with no Variable Refresh Rate.Īnd of course, PC players will also feel the benefits of the work we’ve done, and many more, because the optimization on PC allows us to expand the audience of the game. In “High Quality” mode, our initial goal was a stable 60 FPS on the current generation and 30 FPS on the previous generation, and - spoiler - it has already been successfully achieved!) Obviously, we needed to do more, and we worked on it.Īfter a year of steady optimization work, Enlisted is getting closer to the coveted stable 60 FPS mark on previous generation consoles and 120 FPS on all modern consoles (in "High Performance" mode. The requirements for a stable frame rate were strict, and we even limited some locations where the performance was below the stable 30 FPS mark. To reach even 30 FPS, we had to spend multiple months working just on optimization alone - but as a result the game arrived on these platforms in Autumn of 2021. Inspired by the successful launch, we decided to expand the audience and introduce the game on the previous generation of consoles.
